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Never Stay Tuned 3
Raccoon Wreaks Havoc on Kitchen
Do Unto Others: Messing With People In A Public Restroom
Top 10 Most Difficult Games
I find most 1 hit 1 kill games dificult, contra, most shmups, ect.
Oh, I also thought the NES TMNT was pretty hard due to the horrible weapons and their lack of being able to sweep areas when being swung. Oh and things like the mobs respawning as soon as their spawn point went offscreen.
Photo-Realistic Virtual World Rendered LIVE server-side
And again, server processing multiple users; the tricky part is what will render the graphics.. I could possibly see an engine optimised for rendering 320x240 windows.. or maybe use actual 3d hardware and copy the frame buffer out (The video card wold ultimatly need to performe fast enough to handle multiple users.. one user for one video card is not even close to economical), how ever other then that you just need alot of memory because you will have multiple users calling high resolution textures from all over. CPU wise aside from video rendering, it will not be stressed by the number of users in anyway. Aside from tracking the user, no computations really need to be made for things like AI (there is no AI), and server sided collision detection (walking through walls ftw), any non video use of the server cpu is very minimal.
Doctor Who Spoof (David Tennant in drag)
Photo-Realistic Virtual World Rendered LIVE server-side
Why is there point of view changes? uhmm..why not? MOST rendering engines of this calibure support such features, its actually practically done in hardware. Would you normaly in this type of application? No not really, but its pretty clear the controls were not "final" in anyway.. infact there was no interface which probably means hes using a bunch of developer functions to move around. This also gave him easy access to adjusting light sources.
I'm not saying this is going to be a product, This vid could easily be a couple years old. It obviously has no user interface yet, and the avatrs themselves have little to no work on them. Clearly an early alpha stage if not still working concept.
However what I see in the video looks alot like what we see in todays large scale virtual worlds, complete with the rendering nuances we encounter still. Also the movie DOES show both still shots and motion shots, and the still shots DO look like they are far more detailed and those most likely ARE a high quality pass pre-rendered shot. However the fact that the still shots and motion video have such a stark change in quality should be further proof this is realtime rendered.
Sidewalk parking? Almost lethal
Photo-Realistic Virtual World Rendered LIVE server-side
Aside from the massive amounts of memory needed to keep most of the world "on demand" for thousands of users, rendering 320x240 windows (think youtube people. Before youtube, people thought free movie streaming sites people could upload movies to would be impossible to support. It is, you just gotta customize your method of streaming to suit low bitrates) isn't to hard. I mean take a look at your video card, the only reason we want monster cards is for higher resolutions, higher AA (Which is achieved by rendering at larger resolutions then what your monitor displays), and more memory for the textures. You reduce your window to 320x240 and your only issue left is memory.
The camera's movements are exatly that of a mouse, flying through a virtual world, and the world produced many of the common flaws of LOD rendering that we encounter today in virtual worlds,
a) when zooming in on sky scrapers quickly, you can see a reflection texture that isn't rendered at a distance gets applied, this shouldn't happen in pre-renders were LOD is not applied nor needed,
b) many out door scenes get caught with low resolution shadow maps, especially the mall floor. This is an optimization for real time rendering and would not show up in pre rendering.
c) When high up in the air looking down, roadways appear sparse and buildings featureless, much like that of GTA4 when you do the same. Realtime LOD rendering removes alot of it to keep frame rates sane, pre-rendering would not need this.
Ultimate American Dollar Collapse
KABOOM! Toronto's Propane Depot Just Exploded
You've Been Barack Roll'd.
Triumph the Insult Comic Dog at Comicon '08
Worst Fight Scene Ever
Teen Fell From Bridge: Cops Tasered him 19 times